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Just discovered the new project
by dark angel - Sep 13th 2005 22:10:55
Hi.
To get 0.1.9 to compile, I added "-ldl" into the CC= line in
Rules.make. For some reason it was failing with a bunch of errors about
undefined references to dlsym/dlopen/dlerror, etc.
Apart from that, I've got two comments. It runs perfectly. Very fast, all
the graphic modes work (except wurfel, but who cares!).
I only have one issue! It's reliant on OSS! Why use the obsoleted OSS? I
have a problem where sound in seemingly random mods plays only from every
second channel - I don't know whether it's player or OSS compatability mode
related.
My sound card (as will I presume all newer sound cards) use ALSA and is
reliant on OSS emulation for this software to work. I would really like not
to have to build this stuff into my kernel - half because there's an added
layer of possible problems, and half because OSS emulation may not always
be an option, then OCP is once again just a haunt!
Finally, yes, very glad to see this taken up.
#ocp is quiet :-)
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Re: Just discovered the new project
by mw| - Dec 2nd 2005 01:04:04
> I only have one issue! It's reliant on
> OSS! Why use the obsoleted OSS? I have a
> problem where sound in seemingly random
> mods plays only from every second
> channel - I don't know whether it's
> player or OSS compatability mode
> related.
Since OSS is cross-platform, and we have BSD users. But yes, ALSA support
is planed. Patches are always welcome.
Also, when I get the time and effort, I will make C-versions of all the
assembler inlines, preparing OCP for running PPC (I have a buddy that
reminds me about this every now and then)
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version 0.1.7
by mw| - May 4th 2005 09:54:31
Here you are folks. Dinner is served. Comments are welcome per mail or
here. I'd love comments on what can be done better.
Please enjoy this release. Lots of time and testing has gone into this
version
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DOS legacy
by Vinicius Fonseca - Apr 12th 2005 11:41:49
Rare DOS legacy. The best player ever.
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Great player
by BenV - Apr 12th 2005 11:14:17
This week I was pleasantly surprised to see a new release of this awesome
piece of software. Runs like a charm on my slackware linux machine :)
Even the graphic spectrum analyzer works if you meddle a bit with dga and
permissions.
So, I'm back to my module dirs :)
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Maybe not so dead ?
by dark angel - Apr 8th 2000 04:50:14
I just downloaded the newest tgz, and the files inside are dated today: 8th
of april: that's a good sign
I WISH the developers would work on porting it to unix/linux instead of
continuing the development of the windows version which I don't use...
running this under the console is my dream, I mean, compare this to all the
other mod players in linux, including the xmms plugins....it blows them
away...and I'm not just talking about the visual aspects either.
It's even more so with the console programs...compare it to mikmod player!
:)
(counts the days till a *nix release)
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Re: Maybe not so dead ?
by mw| - Apr 10th 2005 20:47:08
Things have been slow, but the project has not been forgetten about, and
the project refuses to die :-p
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It IS Dead...
by Felix Domke - Oct 27th 1999 13:09:45
Hm, it seems that the CP-Project is actually dead, due lack of interest.
There weren't any CVS-updated since two months, no bugfixes etc.
Even the coders (Tammo Hinrichs, Dirk Jagdmann, Fabian Giesen and me)
aren't anymore interested enough to "finish" (whatever this means) the
player, nor to make a OCP3, the next-generation CubicPlayer (fully
portable, better/faster/... playing engine, bla).
Is anybody interested in continueing this project? I would love these
people! ;)
Just leech the current .tar.gz-source from ftp.cubic.org, and do
anything you want to do, since it is GPL, and it would be a pity if the CP
actually dies.
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Is this dead...?
by x - Apr 20th 1999 06:48:39
No activity seen on this in a while.
This app rocked for dos.
Would love to help if possible.
W
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