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    <date_added>2003-12-16 15:39:44</date_added>
    <date_updated>2008-07-01 07:45:44</date_updated>
    <projectname_short>tp</projectname_short>
    <projectname_full>Thousand Parsec</projectname_full>
    <desc_short>An extendable, persistent, adaptable 4X space empire-building game.</desc_short>
    <desc_full>Thousand Parsec is a turn-based space empire building game, as well as a framework for creating a similar group of games, which are often called 4X games (eXplore, eXpand, eXploit, and eXterminate). Some examples of games from which Thousand Parsec draws ideas are Reach for the Stars, Stars!, VGA Planets, Master of Orion, and Galactic Civilizations. Unlike commercial alternatives, it is designed for long games supporting universes as large as your computer can handle. It allows a high degree of player customization, and features a flexible technology system where new technologies may be introduced mid-game.</desc_full>
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    <branch_name>Default</branch_name>
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    <url_demo></url_demo>
    <license>GNU General Public License (GPL)</license>
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      <latest_release_date>1970-01-01 00:00:00</latest_release_date>
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    <screenshot_thumb>http://c.fsdn.com/fm/screenshots/43366_thumb.png</screenshot_thumb>
    <authors>
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        <author_name>Lee Begg</author_name>
        <author_url>http://freshmeat.net/~llnz/</author_url>
        <author_role>Owner</author_role>
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        <author_name>Tim Ansell</author_name>
        <author_url>http://freshmeat.net/~mithro/</author_url>
        <author_role>Owner</author_role>
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